A set of 4 layered "rag doll" style animations for a character, currently in color blocking stage.
Each animation is built from separated body parts (torso, arms, legs, head) rigged and animated by layers rather than frame-by-frame redraws, allowing faster iteration and easier palette/team recoloring.
Included animations:
Idle
Run
Jump
Stumble
Process:
Color blocking pass, base shapes and silhouette readability first, shading and final detail pass to follow
Modular layer system for quick color variant swaps (team colors, skin tones, etc.)
built in Aseprite
This pass focuses on motion clarity and silhouette, feedback on readability and timing is welcome!