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Rag Doll Character Animation +layer breakdown

A set of 4 layered "rag doll" style animations for a character, currently in color blocking stage.
Each animation is built from separated body parts (torso, arms, legs, head) rigged and animated by layers rather than frame-by-frame redraws, allowing faster iteration and easier palette/team recoloring.
Included animations:

Idle
Run
Jump
Stumble

Process:

Color blocking pass, base shapes and silhouette readability first, shading and final detail pass to follow
Modular layer system for quick color variant swaps (team colors, skin tones, etc.)
built in Aseprite

This pass focuses on motion clarity and silhouette, feedback on readability and timing is welcome!

LAYER BREAKDOWN

LAYER BREAKDOWN

IDLE ANIMATION - 64X64

IDLE ANIMATION - 64X64

RUN ANIMATION - 64X64

RUN ANIMATION - 64X64

JUMP ANIMATION - 64X64

JUMP ANIMATION - 64X64

STUMBLE ANIMATION - 64X64

STUMBLE ANIMATION - 64X64